Friday, March 29, 2019

The Ultimate List of The 18 Best URL Shortener Services

  1. is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  2. is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  3. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $ offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily


    Although is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through
    You can start by registering a free account on, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month. also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  8. is another very popular URL Shortening Service for earning money on short links without investing any single $. will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using URL Shortening Service.
    Besides the short links, also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. offers three different account subscriptions, including free option as well as premium options with advanced features.
  9. is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  10. Dwindly

    Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
    Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
    They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
    It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
    Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
    Last but not the least you get payments on time within four days.
  11. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  12. provides you an opportunity to earn money online by shortening URLs. is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily. can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  13. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  14. provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. also run a referral program wherein you can earn 20% extra commission for life.
  15. is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  16. is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. comes with several advanced features as well as customization options.
    With you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  17. is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  18. is a newly launched trusted link shortener network, it is a sister site of I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, url shorteners also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

Interview With ConTessa Organizer Stacy Dellorfano

by Randy

Howdy, gamers! Over the last couple weeks, I have followed the progress of really neat gaming convention called ConTessa, which will be happening June 21st-24th. The gaming convention is online and free. I decided to reach out to the organizer, Stacy Dellorfano, and see what it's all about. Stacy was very kind and answered a few questions for me.

Growing Up Gamers: Let's start with ConTessa. So, what is ConTessa?

Stacy Dellorfano: ConTessa is a four-day online gaming convention put on exclusively by women, but open to anyone to attend. We're gathering on Google+, where we'll be using Hangouts On Air to broadcast all of our games and panels to anyone that wants to watch. As of right now, we have 33 events registered for the four day run, and registration is still open until June 17th, so I expect to see even more!

GUG: What was your inspiration for doing ConTessa? 

SD: I first came up with the idea for ConTessa when I forced myself to go on a Social Media diet over the holidays when visiting family and friends out of state. I found that while there were many excellent advantages to being a part of the overall Google+ tabletop gaming community, there was also a great deal of snark, negativity, and meanness - especially when discussing such emotionally charged topics as women in gaming. I engaged in many of those debates and conversations, and frequently felt myself coming away disappointed with the tone and caliber of the conversations. To further exacerbate the problem, I also discovered that after gaining a reputation for being someone who talks about those issues, those were the only issues I was ever asked to talk about. 

It was frustrating, and I kept going back to the idea that what we're really fighting for is the ability to play games, and we often spend so much time fighting that we don't get a lot of chance to play the games. Plus, it can be exhausting to be a woman in the land of tabletop gaming always expected to have an opinion on everything "as a woman" rather than "as a gamer". As I was detoxing from all the social media negativity, and having a lot of fun playing games with our friends in the flesh, it dawned on me that I probably wasn't alone no matter how lonely I felt. So, I whipped up a first draft of what ConTessa could be, which unfortunately reflected a lot of my own bitterness and caused another crapstorm of negativity. 

Since that initial draft, there have been a lot of changes primarily in tone and how I choose to broach the subject, but the core message is there. We're here to game and talk about gaming, and nothing else. There's no set agenda, no political bias or motivation ... ConTessa is just here to provide a space where women can be celebrated and highlighted as gamers first and foremost. 

GUG: Safe spaces are important. Putting together a conference seems like a big undertaking. What was that experience like? I understand it's still unfolding, but what are some of the challenges you have encountered?

SD: I had no idea what I was doing when I started. None, and I tried not to go into it with any preconceived notions on how things like this should be done. If you've watched/listen to/read Neil Gaiman's Keynote Address going around entitled 'Make Good Art', you can kind see my general approach to all my projects. I had no idea how to create an online convention, or any convention for that matter. I didn't know what the rules are, what the limitations are, or what the impossibilities are, and I'm a huge fan of dreaming as big as you can and then paring things down to reality as you start hitting deadlines, so I had a huge dream and I went about trying to figure out how to do that. 

I've been working on ConTessa for about six months. At first, I thought I'd have a whole fleet of volunteers, and some showed up initially, but I quickly found that I had a huge disadvantage because I had no idea what needed to be done, so I had no idea how to delegate these things. So, the volunteers went on hold and I put my head down and started plugging away at what I wanted to do, seeing what worked and what didn't work and making adjustments in-flight. 

I think the biggest challenge was actually in creating a fairly simple registration system for creating events that anyone can use and a web site with a listing of events that show up in the time zone of the person viewing them rather than the timezone of the person who created them. It took me close to a month to put together all of the pieces just for that tiny little piece, but it's had an enormous impact on the convention since everyone is joining in their pajamas at whatever time works best for them. Getting everyone in the same place at the same time when you're running a convention that is truly worldwide can be tricky, and I knew it would help the convention a lot - especially in bringing new people to Google+ - if I could figure that bit out. 

Beyond that, it's just been a matter of getting the word out, maintaining a consistent message, not boring community members or page followers with dull content, and lining up sponsors willing to give away their PDFs for prizes. A lot of work and organization, but it's very much been worth the work. 

GUG: We're definitely impressed with what we see! Online cons seem to be picking up steam. Aethercon happened last year, and is happening again this year, for instance. Why online? What do you see as the benefits of doing this online?

SD: The benefits are enormous. First, you don't have to convince people to spend a lot of extra money and take a lot of extra time out to travel to the convention, so we have a truly world-wide audience and world-wide convention. This brings a lot of new ideas and styles and lets people who are in places where there aren't many conventions have the fun experience of going to a convention. Second, the barrier for entry is quite low being a free convention online. I don't have to secure money to rent out a hotel or other convention venue, and since we're using all free services provided by Google+, we can keep the barrier of entry very low to get the maximum amount of involvement - even by gamers who may may not make gaming their full-time hobby. Third, because all of the panels and games are recorded via on air hangouts and placed on YouTube, you don't have to be present to enjoy the panel. Missing a panel just means that you watch it later when you have a little more time. 

I'm sure there are a ton of other benefits, as well, and they're a big reason for the 'Why'. We'd have to achieve a much larger audience to fill a physical venue, but here even if we only had ten convention attendees, it would still be worthwhile. Of course, we have MANY more than ten... :) 

GUG: Is your vision to make this an ongoing thing? If things go well, should we expect a ConTessa 2014? And do you see there ever being a physical gathering?

SD: I've already started thinking about what I'd do differently and how I want to expand for the 2014 ConTessa. I'm pretty sure we won't have it in the summer, though. It's a period of time when a lot of people go on vacation, and some of my favorite personalities won't be able to attend because of that. Next year, we'll likely aim for sometime in the spring. I hope by then that we'll have added a whole lot of new stuff, and since it'll be the second year I'll have a better idea of what needs to get done when, so delegating responsibilities will be much easier and more likely. 

As for a physical gathering ... I've considered it, but I'm not sure I want to go down that route. We'll have to see how things go. :) 

GUG: As an attendee of ConTessa, what can I expect? What sort of experience do you hope to deliver? And what should I not expect?

SD: You can expect days and nights packed with games and panels meant to get and keep you excited about gaming. We've got panels broaching many subjects, and games that span a variety of systems - many of which were actually created by the women running them! We're hoping for four days of non-stop fun, including some of the more standard trappings of conventions - door prizes, contests, and free stuff! 

You should expect some new experiences. Many attendees have told me that they've never had a woman as a GM before, and they're excited to experience that. Plus, the events have come out with strong gender parity, so you'll get to enjoy games where the male/female ratio is about 1/2 and 1/2. Not to mention the chance to meet some new people. I've already made several new friends and networking opportunities during the whole process, and I've seen women get together and network with each other totally spontaneously, which is pretty awesome. A lot of us have experienced what it's like to be the Only Woman in the Room, and now we're getting to experience what it's like to be amongst a good mix of women and men. 

What you shouldn't expect is a feminist convention. While many of us would describe ourselves as feminists, this isn't the venue for discussing those sorts of things. Despite what some have suggested, that in and of itself is not a political comment on feminism, feminist critique, feminist discussion, or anything along those lines. Even the most dedicated feminist warrior needs a break to recharge her batteries every once in a while, and ConTessa offers that oasis, along with a cool drink and a whole lot of gaming fun. 

Ultimately, though, I've done my best to allow ConTessa to mean different things to different people. I've read a range of opinions on why ConTessa is important to various people for various reasons, and that's a wonderful thing. 

GUG: Great answer! So, what are your favorite games to play? What do you find on your table most?

SD: I started my gaming career on the floor of the band room at lunch in High School, playing with my friends. I was the one who would blow her whole paycheck on gaming books or Magic cards, then run back home and run a game for her five closest friends having only glanced through the books once. I cut my teeth on 2nd edition AD&D, then in the middish 90s, got all caught up in Vampire LARPs and White Wolf games. 

I currently run a new World of Darkness Changeling: The Lost game via hangouts weekly, play in a Swords & Wizardry game, and a Changeling game, and a 1:1 game that a friend of mine is writing. I go back and forth and really love lots of variety in my gaming. For the foreseeable future, after ConTessa, I'll be putting a lot of my energy into writing my own game called Precious Dark, which I'm debuting with Alpha Playtests at ConTessa.

GUG: What advice can you offer for people who would like to create an online gathering? Any wisdom to impart on those who want to create online events? 

SD: Decide what you want your online event to accomplish first, then work towards relentlessly towards completing that goal. A big goal of ConTessa was to inject some fresh blood by getting new people onto Google+ gaming via hangout, so our website and registration system were created to take down the barriers that learning a new online service generates and making sure all of our events were displayed both on the website and within Google+. Your event likely will have different goals, but decide what they are early because that will inform what you need to do in order to accomplish your goals. 

Grow a thick skin. There's always some uninformed person on the internet ready to tell you that you won't have any success. Don't let that get to you. Who cares what they think. Shut them up by making the most awesome event ever. It's the equivalent of pointing at the scoreboard when the rival team is trying to trash talk you. People who say these things are seldom people who actually do anything, so as a doer you're already doing more than they could ever do. 

Make great big goals that you'll likely never complete and just complete as many of them as you can. I had dreams of a Vendor Hall that would aggregate the listings of several geeky crafters, allowing them to display their merchandise on ConTessa and then when the user clicks through, they go to the original point of sale, where they can purchase the item. I ran out of time to make that an actual reality, but I'm glad I dreamed big when it came to that because now I have something to work towards for next year. Plus, you never know what you might actually be able to get done! A lot of the promotions, contests, and door prizes came from these big and grand ideas that seemed impossible at the start. The reverse of that, of course, is that you're going to have to let go of some of your favorite ideas in order to complete your project, so don't hug those big ideas TOO tightly. 

Listen to what your detractors are saying, but don't let them rule you. This goes along with growing a thick skin, but a little differently. It can be difficult to swallow something a detractor says, but there may be a kernel of truth in there. Do your best to figure out what that person is really saying and ignore the rest. 

GUG: Thank you so much, Stacy!


Well, that was the interview! I'm pretty excited for this convention, and I'm hoping to make a couple of the panels. I encourage you to pop over to and check out the ConTessa site. If you're super excited and want to get more involved, there's still time to register your own events; the deadline is Monday, June 17th. Stacy can be found on Twitter at @StacyRex and the official Twitter feed for ConTessa is @ConTessaOnline

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Episode 162: Elevator Music 4

For all you lonely boys and girls out there (and non-lonely people too), it's time for all new elevator music episode.  This particular installment of elevator jams happens to be on more of the...

The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).

Thursday, March 28, 2019

In Defense Of Metal Gear For The NES

It's an old story, the MSX version of MG was fantastic but then apparently hopelessly ported to the NES in a short space of time and outside of the control and oversight of Kojima....

But you know what... I have played the MSX version, I've played through it, I've tried to complete it, but imho, for all the supposed inadequacies of the NES version, I actually prefer it.

I prefer the fact that you have to infiltrate the base at the beginning, that is fantastic! People love MGS3 for that reason and I think it is a great touch. In the MSX version.... meh.... you start out in the base already.... not very sneaky.

And as to the fact you don't fight Metal Gear? SO WHAT? Why should you? I actually thought it stupid in MGS that you actually fought Metal Gear, it is meant to be a mobile device that fires nukes.... not something designed for combat with a single man. It stands to reason that it makes more sense to destroy the computer that controls the thing and also the man who is operating it.... which is exactly what you do in MG Nes.... Imagine someone having a fight against an ICBM machine, that would be dumb, it wouldn't be an opponent... it would not be geared up to fight you, and you would be able to take it out easily.... so that's why it doesn't matter that you don't fight Metal Gear.

And above all.....

The MUSIC in the NES version is absolutely superior! The MSX music is painful, dull and something to mute as soon as you can. The NES music is fantastic! It is exciting, it is tense, it is an amazing score and whoever produced it should be proud of themselves.

I could write more on this, but I need to prepare to offer Holy Mass, which isn't in 5 mins, but in 30 mins by the way. Priests should prepare for Holy Mass properly.

The Dream Of Rowan - WIP Demo Available

The Amiga had countless side-scrolling platform games released for it during its commercial lifespan, and it would seem that a number of developers feel there's room for at least one more.

Currently under development by Amiten Software is "The Dream of Rowan". Coded in AMOS and AMAL (AMOS Animation Language), the project is, at present, up on Kickstarter and looking for your donations to help reach the EUR 4,000 total.

With EUR 1,741 raised at present, and only four days to go until the Kickstarter ends, the development team have released a work in progress demo version for you to download and try out.

Check out the main Dream of Rowan Kickstarter page HERE for an overview of the project and a summary video, and find the demo download link HERE.

We do hope the Kickstarter manages to reach its target, but with only four days remaining it doesn't look promising.

Hopefully, regardless of whether the Kickstarter is a success, the game will still see a full release.

The $800 RYZEN Gaming PC Build | JULY 2017

The $800 RYZEN Gaming PC Build | JULY 2017

Since the release of the new Ryzen 5 cpus there has been a ton of hype around how well they perform. The CPU included in this build is the Ryzen 1500x - which is a quad core Ryzen 5 CPU - an alternative cpu I would suggest as well is the Ryzen 1600 (a six core Ryzen 5 cpu) should you have an extra $30 or so to spend on this build.

Capability: Game at Smoothly with Higher settings and FPS at 1920X1080 resolutions in most games

Interested in another pc build?

Hardware LinkPriceImage
Estimated Price:$731 (July 2017)

MotherboardGIGABYTE GA-AB350-Gaming AMD RYZEN AM4 B350 SMART FAN 5 HDMI M.2 SATA USB 3.1 Type-A ATX DDR4 Motherboard$111.99
Graphics Card
EVGA GeForce GTX 1050 Ti SC GAMING, 4GB GDDR5, DX12 OSD Support (PXOC) Graphics Card 04G-P4-6253-KR
RAMBallistix Sport LT 8GB Kit (4GBx2) DDR4 2400 MT/s (PC4-19200) DIMM 288-Pin - BLS2K4G4D240FSE (Red)$64.99
SSDSK Hynix Flash Memory 2.5" 250 GB Internal Solid State Drives HFS250G32TND-N1A2A$89.79
Power SupplyEVGA SuperNOVA 650 G1, 80+ GOLD 650W, Fully Modular, 10 Year Warranty, Includes FREE Power On Self Tester Power Supply 120-G1-0650-XR$74.99
Computer CaseROSEWILL ATX Case , Mid Tower Case with Blue LED Fan / Gaming Case for PC with Side Window Panel & 3 Fans Pre-Installed , Computer Case 2 x USB3.0 Port - NAUTILUS$49.99

Wednesday, March 27, 2019


The Kingdom O' Magic is under threat, and only a busty blonde and a surly reptilian with a thick Scottish accent can help. Released in 1996 by Sales Curve Interactive (SCi), this adventure-RPG hybrid is filled with a very blue and very British sense of humour.

Read more »

Tuesday, March 26, 2019

Some Details On The (Tentative) Gaming Group

The Game
It looks like the first game we will be playing is the Pathfinder Beginner Box.  It is probably one of the best introductory products out there.  I can see why Paizo has a strong fan base.  If you do not own or know the details on the Pathfinder Beginner Box then check out the video below.

The box I bought was one of the newer ones so it also includes the Transitions booklet for going on to the full game after reaching 5th level.  Another option is using the E6 Pathfinder rules from the P6 Codex site.  Additional rules options include stuff from the Beginner Box Player Pack, the Beginner Box GM Kit, and various resources from the posts at EdOWar's Blog.  I also have other games I am going to pitch; SteamCraft, Dead Reign, and Dungeon Crawl Classics RPG to name a few.

Our initial thoughts are game sessions every 2 weeks but that may change.  Maybe we will be able to play more often?  

We have not actually discussed it but this will,probably be the easiest decision to make.

As it stands now the DM duties are going to rotate between myself and Alex.  Maybe someone else will give it a shot later?

More later as decisions are made...


Power is intoxicating. Everyone loves having the ability to make their decisions into reality — to think "this should be something that happens," and then actually be able to make that thing happen. 

It is also dangerous. 

And it is especially dangerous when applied to four-year-olds. 

Four-year-olds lack the experience to wield power responsibly. They have no idea what to do with it or how to control it.

But they like it.

The dinosaur costume was the greatest thing that had ever happened to me. The previous Halloween, which was the first Halloween I could actually remember, my parents had dressed me as a giant crayon, and the whole experience had been really uncomfortable for me.

But being a dinosaur felt natural.

And powerful. 

The feeling had been slowly intensifying ever since I put the costume on that morning, and, as I stood there in the middle of the classroom, staring off into the distance in an unresponsive power trance, it finally hit critical mass.

I had to find some way to use it. Any way. Immediately.

The other children screamed and fled. The teacher chased me, yelling at me to stop. But I couldn't stop.  I was a mindless juggernaut, a puppet for forces far greater than myself. I had completely lost control of my body. 

All I knew was that being a dinosaur felt very different from being a person, and I was doing things that I had never even dreamed of doing before.

Of course, I had always had the ability to do these things — even as a person — but I didn't know that. I'd just assumed that I was unable.  As a dinosaur, I didn't have any of those assumptions.  It felt like I could do whatever I wanted without fear of repercussions.

The repercussions were also exactly the same as they were before I became a dinosaur.

I just experienced them differently.

My parents had to come pick me up at noon that day.  The teacher explained that it must have been all the Halloween candy.  "Some kids really can't handle sugar," she said.  "It turns them into little monsters."

I suppose it was a reasonable enough conclusion, but it only served as a distraction from the real problem.

The thing about being an unstoppable force is that you can really only enjoy the experience of being one when you have something to bash yourself against. You need to have things trying to stop you so that you can get a better sense of how fast you are going as you smash through them. And whenever I was inside the dinosaur costume, that is the only thing I wanted to do.

The ban on sugar provided a convenient source of resistance. As long as I was not supposed to eat sugar, I could feel powerful by eating it anyway. 

I'm sure the correlation started to seem rather strong after a while. I'd find some way to get sugar into myself, and then — drunk on the power of doing something I wasn't supposed to —I would lapse into psychotic monster mode. To any reasonable observer, it would appear as though I was indeed having a reaction to the sugar.

My parents were so confused when the terror sprees continued even after the house had been stripped of sugar. They were sure they had gotten rid of all of it. . . did I have a stash somewhere? Was I eating bugs or something?

They still weren't suspicious of the costume.  

I lost weeks in a power-fueled haze. I often found myself inside the costume without even realizing I had put it on. One moment, I would be calmly drawing a picture, and the next I'd be robotically stumbling toward my closet where the dinosaur costume was and putting myself inside it.

It started to happen almost against my will.

Surely my parents made the connection subconsciously long before they became aware of what was really going on. After weeks of chaos, each instance punctuated by the presence of the costume, I have to imagine that the very sight of the thing would have triggered some sort of Pavlovian fear response.

They did figure it out eventually, though.

And the costume was finally taken away from me.

I was infuriated at the injustice of it all. I had become quite dependent on the costume, and it felt like part of my humanity was being forcibly and maliciously stripped away.  I cursed my piddling human powers and their uselessness in the situation. If only I could put on the costume . . .  just one more time.

But that was the costume's only weakness — it couldn't save itself. I had to watch helplessly as it disappeared inside a trash bag. 

There was nothing I could do.

And so my reign of power came to an end, and I slowly learned to live as a person again.